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Gee, James Paul:
Learning theory, video games, and popular culture.
[2008]
Gee, James Paul:
Learning theory, video games, and popular culture.
[2008]
Gee, James Paul:
Learning by design: Games as learning machines.
[2004]
Gee, James Paul:
Millennials and Bobos, Blue's Clues and Sesame Street: a story for our times.
[2002]
Author
Alvermann, Donna E. (1)
Drotner, Kirsten (2)
Gee, James Paul (4)
Jensen, Hans Siggaard (1)
Schroder, Kim Christian (1)
Descriptors
computer game
(3)
child
(2)
electronic game
(2)
learning theory
(2)
school
(2)
Sesame Street
(1)
achievement motivation
(1)
adolescent
(1)
attitude
(1)
children's programme
(1)
cognitive process
(1)
dramaturgy
(1)
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essay
(4)
periodical article
(1)
contribution
(3)
Publication Year
2000-2009
(4)
Language
english
(4)
Journal
Interactive educational multimedia
(1)
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